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Evan Hoffman Sound Designer

The Portfolio II course in the Full Sail University Audio Production Degree Program rewarded me with a chance to design and create audio for two different video game levels, along with creating a demo reel for the video game.

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In the Graveyard level, the focus was to create an environment with an upcoming storm approaching. As owls sheik, and disembodied whispers wail the player makes their way though this haunting level

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In the Sci-Fi Facility level, the player is set in a facility a with a reactor leak. sirens and Unnerving overhead announcements are made in the process of the players evacuation.

Sound Design: Text

Demo Reel

The following demo reel showcases sound design and implementation work on two game levels.

Sound Design: Video

Process Video

This video displays the process of asset design for the Graveyard level.

Sound Design: Video

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